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Open Positions

If you've been looking for the chance to work elbow to elbow with some of this industry's fiercest contributors in a nimble, quality-driven environment, our door is open. Come on in. 

To apply to any of our open positions please email your resume and any relevent content to jobs@driftervr.com. Please include the position you're applying for in the subject line. We look forward to hearing about you.

 

 

 

Senior Rendering Programmer

We are looking for a motivated Senior Rendering Programmer to work with a small team on an exciting unannounced VR title. As a Rendering Programmer at Drifter you would work closely with many disciplines to implement and tune visual features relevant to our games and push the envelope of what is possible.

Responsibilities:

  • - Drive optimization and performance tuning to achieve the highest visual fidelity possible on an exciting new hardware platform
    - Work hand in hand with the Art Team to develop and implement new rendering features
    - Analyze and address general engine problems that arise during the course of development on a new hardware platform 

Requirements:

  • - Shipped one or more AAA games in a rendering centric role, or other significant experience in real-time rendering
    - Strong C++ skills
    - Experience with Unreal Engine 4  
    - Strong performance and optimization skills
    - Experience implementing rendering features in a real-time environment
    - Experience with mobile gaming a plus



Senior VFX Artist

As a senior VFX artist on the Drifter team, you’ll be working with a small, capable game development team delivering cutting edge visual effects to an exciting, unannounced VR title.   

Responsibilities:

  • - Work with the Art Director and the immediate creative team to craft industry leading VR content.   
    - Create, from vision to execution, real-time VFX content for environments, characters, and weapons.
    - Manage optimization of VFX in a technically constrained environment at a high level of quality.
    - Be point of contact and manager for any external FX resources.
    - Mentor junior effects artists.

 

Requirements:

  • - Portfolio and reel demonstrating strong, real-time FX competency.
    - Good communication skills and collaborative spirit.
    - Able to work independently and self-manage VFX development.
    - 5+ years of experience creating industry leading real-time FX for AAA games.
    - Strong proficiency in UE4, Cascade, and the Material Editor.
    - VR experience a plus.
    - Competency in high-end mobile development a plus.
    - Experience with external particle systems and editors (IE: Houdini) a plus.
    - Blueprint experience in UE4 and plus.
  • - Understanding of UE4's lighting system a plus.

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Senior Technical Artist 

As a senior Technical artist on the drifter team, you’ll be working with a small, capable art team with Lighting, Materials, and overall quality content implementation on an exciting, unannounced VR title.  

Responsibilities:

  • - Work with the art team to craft industry leading VR content.
    - Create and communicate technical art guidelines across the project
    - Develop tools to expedite content development
    - Ensure high quality and optimal content creation across the project, including rendering and lighting.
    - Develop and manage art pipelines.
    - Organize and drive optimization efforts across the art team

Requirements:

  • - Portfolio and reel demonstrating deep understanding of real-time content creation.
    - Good communication skills and collaborative spirit.
    - High velocity, self-reliant problem solver.
    - Extensive experience in content creation tools, such as Maya, Zbrush, etc
    - Knowledge of one or more scripting languages.
    - 5+ Years of experience in AAA game development.
    - Strong proficiency in UE4, especially rendering, lighting and blueprint.
    - VR experience a plus.
    - Competency in high-end mobile development a plus
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