Benefits

Being a Drifter doesn't just mean being an employee; it means being part of a team, and we make sure everyone on our team is well taken care of. This means benefits like health insurance for you and your family with the premium fully covered by us, as well as dental and vision insurance. We've also got unlimited PTO, a great location in Seattle, and of course a well-stocked fridge.

 


 

Open Positions

If you've been looking for the chance to work elbow to elbow with some of this industry’s fiercest contributors in a nimble, quality-driven environment, this is it! Please send your resume and any applicable work examples to jobs@driftervr.com with the position in your subject line, and we'll reach out to you if it looks like you'll be a good fit. We look forward to hearing from you!

 


 

Senior Sandbox Game Designer

We’re looking for a senior game designer to design and implement gameplay systems for our next game.  The senior designer will work closely with creative leadership to develop game systems and mechanics from concept to release.  

The ideal candidate will have at least 5 years experience shipping great games as a designer, scripting and implementing game systems.  They will be exceptionally good at expressing their ideas both by articulating the story of a feature through words and expressing ideas visually. A senior game designer has the ability to prototype features in engine, test assumptions, and work with art and engineering toward high quality throughout production. A passion for modern shooters and a deep understanding of their underlying gameplay systems is a must.

Responsibilities:

  • Work closely with creative leadership to create, implement, and iterate on game systems.
  • Creatively solve problems in a collaborative atmosphere
  • Share knowledge and experience to mentor other game designers
  • Find the great ideas no matter who or where they come from and champion them.
  • Move quickly through the creative process to brainstorm, prototype, iterate, and implement systems and game mechanics.
  • Work with other disciplines to achieve shared goals

Requirements:

  • Minimum 5 years of industry experience as a game designer.
  • Experience scripting and prototyping features in engine.  (Experience with UE4. Blueprints experience is a plus.)
  • Some kind of awesome form of expressing ideas (you could be a good writer, skilled illustrator, video maker, or any other exceptional way of expressing ideas).

 

Senior VFX Artist

As a senior VFX artist at drifter, you’ll be working with a small, capable game development team delivering cutting edge visual effects to an exciting, unannounced title.

If you’ve been looking for the chance to work elbow to elbow with some of this industry’s best contributors in a nimble, quality-driven environment, this is it!

Responsibilities:

  • Work with the Art Director and the immediate creative team to craft industry leading FX content.
  • Create, from Vision to EXECUTION, REALTIME VFX content for Environments, Characters and weapons.
  • Manage optimization of VFX in a technically constrained environment at a high level of quality
  • Be Point of contact and manager for any external FX resources
  • Mentor junior FX Artists

Requirements:

  • Portfolio and reel demonstrating strong, realtime FX competency
  • Good communication skills and collaborative spirit
  • Able to work independently and self-manage VFX development
  • 5+ years of experience creating industry leading, realtime FX for AAA games
  • Capable of working in various styles across various platforms
  • Strong proficiency in UE4, Cascade and the Material editor
  • Experience with external particle systems and editors (Ie: Houdini) a plus
  • Blueprint experience in UE4 a plus
  • Understanding of UE4’s lighting system a plus

 

Lead Animator

As Lead Animator at Drifter, you’ll be working with the art director and area leads to stand up an animation style and vision for an exciting, unannounced title.  

If you’ve been looking for the chance to work elbow to elbow with some of this industry’s best contributors in a nimble, quality-driven environment, this is it!

Responsibilities:

  • Creating and pushing the craft of real-time animation to the next level.
  • Work with the Art Director and the immediate creative team to collaborate, pre-visualize, and execute on a distinct new vision for game animation.
  • Build and manage a strong team of animators to tackle project needs.
  • Work with the Technical Art Director, Animation engineers, character TD’s and Character Artists to push animation systems to the next level within the required technical constraints.
  • Be point of contact and Mentor for all Animation needs across Drifter.
  • Assist in staffing needs
  • Mentor less senior animators

Requirements:

  • Strong communication skills.
  • 8+ Years of experience creating industry leading, key-frame animation in games.
  • 5+ Years of building and managing animation teams in the triple A space.
  • 5+ Years working with in-game, AI Driven animation systems
  • Strong proficiency in Maya
  • UE4 experience a plus

 

Senior Rendering Programmer

We are looking for a motivated Senior Rendering Programmer to work with a small team on an exciting unannounced title. As a Rendering Programmer at Drifter you would work closely with many disciplines to implement and tune visual features relevant to our games and push the envelope of what is possible. If you've been looking for the chance to work elbow to elbow with some of this industry’s fiercest contributors in a nimble, quality driven environment, our door is open.  Come on in.

Responsibilities:

  • Drive optimization and performance tuning to achieve the highest visual fidelity possible on current and next-gen hardware platforms
  • Work hand in hand with the Art Team to develop and implement new rendering features
  • Analyze and address general engine problems that arise during the course of development on a new hardware platform

Requirements:

  • Shipped one or more AAA games in a rendering centric role, or other significant experience in real-time rendering
  • Strong C++ skills
  • Experience with Unreal Engine 4  
  • Strong performance and optimization skills
  • Experience implementing rendering features in a real-time environment
  • Shipped console experience a plus